This page presents commentary from game designer to clarify and expand on rare and more complex rules. As it’s revised regularly, this document has a version number. When this document is revised, the version number will be incremented and new updates can be identified in yellow color. |
VERSION 1.2 |
Q: How do I know how many statements to collect at the crime scene?
A: the number of witnesses is not a parameter of the case, actually. Witnesses can be just one or more. The amount is irrelevant. What actually needs to be taken into account is the fact that, putting together the statements (or the single one, who knows) detectives might be able to obtain an identikit or not.
Q: In the WHISPER IN THE WIND table, a 1 gives you a name. How do incorporate that into the game, or is this supposed to be a dud?
A: Unfortunately, rolling a 1 on the WHISPER IN THE WIND table does not grant anything because... the roll is too low as a result that players can't access to any bonus. So, it should be considered just a suggestion. Like you heard something in the wind. But it's just that. Like a brief moment of clarity but... it's already gone.
Q: About the strange call, "It's me!" Roll. How is that supposed to be used?
A: It's a way to add some strange and horrific vibes to the case. While "Who is it?" (result 5) gives player the chance to add a profile, "It's me!" (result 6) is designed to add a David Lynch vibe to the case (especially, if you saw his movie Lost Highway, for example). Getting a phone call from the victim while you're looking at them, on the floor, dead? This is something that SHOULD NOT happen.
Q: At the start, since corruption is determined by the Chief Inspector, doesn't everyone already know that the Chief Inspector is corrupt?
A: Chief inspector is supposed to roll on the CORRUPTION TABLE without anyone else seeing that dice roll. This must be a private roll. Thus, no one else will already know the CI is corrupt. The entire CI rolling for corruption and then selecting the other corrupt players should happen when everyone il closing their eyes. Otherwise, everyone will know what is happening. It's a pre-game phase where the CI knows about being corrupt and then, in case, some players are selected by the CI and gain the corrupt trait.
Q: Since there is a fixed number of accomplices, won't everyone always know how many accomplices there are?
A: Taking into account that the Chief Inspector rolls on the table alone players won't know how many corrupted players there are until the CI won't reveal the corruption, at the end of the case. However, when the CI explains how many corrupted player there are in the game, no one will know who actually is a corrupt detective.